![]() Note: Placing the pre-made station lots, in CAW when you create the lot to place these on, leave them as Commercial Lot: Community, Lot Type: Community. Until we can get the Station objects to show in CAW, just open sims3, save the station lot(s) to your bin library then place the lot while in CAW/EIG (Edit in Game). Numbering order makes a difference in which direction the train will travel. ini file, enter positions X, Y, Z, from each elevated transport rail. The object to search for in CAW is called "Elevated Transport Rail", this is under the Environment section, you place these between stations. INI file in Oasis Landing contains the pathing to make your "rail" work You can do this on any world you like, just add the. Here's what I found and it works! Yes it works, without designating your world a Future World that you travel to. #Sid meiers railroads locomotive mods how toWhat could possibly be wrong here? Roll amount is 0.00 everywhere since I have no idea how to tune it. ![]() with station 0 connecting the highest numbered path back to path 0. must match the index of the path with it's starting point at that station, Stations for elevated train paths also will store an index and that index connects to the first, making a circular track in the world. ![]() The game expects that each path connects to the next and that the final path Also note that each path *must* contain at least 2 points. the RollAmount angles are a float format, point in the path should have a time of 0. T is the time in seconds at which this point is hit - the first Each path is defined as a set of control points. This file defines spline paths for elevated train travel Just in case, remind: the last 3 coordinates in the very end duplicate the first ones They are still needed for the Wasteland Station. Compare:ĭid not see that information in the thread, no wonder why it took for me some time to understand the system before I decided to open Oasis file and look how it goes! And they are duplicated in the beginning of the next path. Is for the first Elevated Transport Rail.īUT the last 3 coordinates in the first path: It is not coordinates of lot, or station building itself, just 3 points on the map located exactly on a rail (well, if the station stands in a right place), one by one. Voila! Enjoy your cool train system in your custom world!ġst three positions in INI file are STATION coordinates. Once you saved it open CAW and select the world and export. ini file save it and then open your world in the s3pe and import the. From Central Station back to Central Station so be careful where you gonna put them. Therefore you can just simply remove them.īe aware that the train route needs to create a circle. I deleted mine 'cause my city is a mix of all cities in expansion packs center has a massive skyline I wouldn't like to ruin. You can use elevated transport pillars to define the route you want the train to follow, however pillars have no importance in the route of the train so after defining the route of your train system and writing down track position you can delete the pillars if you don't find it fitting to your world. ini file for elevated train transport you take x,y,z position of train station first (You can do it by clicking at train station shell object on lot in CAW so it turns red) and put that as first position. #Sid meiers railroads locomotive mods codeEach station has it's own unique code that is used for identification, therefore you can use only stations provided in the Oasis Landing. ![]() CAW was rather easy to get grip on.Īs for ZEPHYR hover train: train stations aren't available in buy catalog therefore you need to copy all the stations from Oasis Landing to your library. It was fun to build and it took few weeks to get to this point. It is my first world ever to build in CAW. The world itself, city of Railton Channels, isn't finished yet. After few weeks of testing it finally works in my custom world that is flagged as a city. Updating on this thread, since getting Into the Future I wanted this Zephyr train for my custom city. ![]()
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