![]() ![]() ![]() Your pride may be bruised, but you’ll have an easier time through the game. Both death and leaving have their own penalties, but generally speaking, it’s better to live to fight another day than die and lose far more. Leaving allows you to keep the skills that you’ve learned - so doing that can prevent you from having to redo everything. ![]() Dying in dungeons has you lose all of your items, and if you store your items with a blacksmith during the day, you can minimize the damage done if you happen to die. There’s a rogue-lite element to things with a touch of risk/reward thrown in. There’s a much greater self of the world here thanks to the usage of a more realistic setting, whereas many games in the genre use a fantasy-based setting that is less rooted in reality. The dungeons themselves are randomly-generated - so things feel fresh every time out. Toppling them enables a boss battle and properly trouncing all of your foes rewards you with goodies. Night sees you go into battle in dungeons with several floors of foes to fight. This approach makes the game less of a brawler with a sword and more of a Diablo-style game with a set structure in place. Your have a lot of different sword types and upgrades to use and those can allow you to invoke different kinds of attack strategies while still keeping things within the hack ‘n slash realm. In theory, this kind of end goal would result in things getting kind of grindy - but Katana Kami helps mitigate that by allowing you to take on side quests that do a bit more to change up the setting and help prevent things from getting old quickly. Generally though, you’re going to be leaning towards being nice-ish to everyone by default since the dialogue trees are limited.ĭaylight sees you interact with more people and that’s when you’ll be stocking up on supplies, getting ready for your next dungeon run, and doing things like paying off a debt to help save someone you want to marry. If you want, you can choose to be kind and understanding or a complete jerk to anyone you encounter when given the chance. Your self-named samurai is out to make the world a better place as he sees fit and you can tailor a bit of his personality with how you respond to questions from NPCs. The story is taken more seriously here than prior games - so while things are still a bit absurd, you won’t be battling waves of sumo thong-wearing baddies anytime soon in this adventure. Way of the samurai 1 blacksmith series#Instead of slicing and dicing enemies throughout a larger world, things are more compact and take the series into a more dungeon-crawling style than outright action. Since day one, it’s been a blend of serious stories being told in ridiculous ways - a bit like the Yakuza series in that regard - but now the shift in viewpoint has led to things being mixed up a bit. These games were 3D, while Katana Kami changes things up with an overhead viewpoint. Way of the samurai 1 blacksmith Pc#It has been dormant for many years, with the last mainline entry being released in 2012, with a PC release hitting three years later. Since 2002, the Way of the Samurai series has delivered some rock-solid swordplay with a narrative-heavy approach. ![]()
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